Year 8 pupils studying Design and Technology rotate through three key disciplines each year, gaining hands-on experience in a range of design fields. One such field is the Graphic Design rotation, where our pupils recently undertook a creative and thought-provoking challenge: designing and producing their very own board games.
More than just a fun exercise, the project is rooted in user-centred design principles. Pupils explored the fundamentals of visual communication: typography, colour theory, layout, and pattern, while also considering how design choices affect user engagement and game playability. Each pupil was challenged to develop a cohesive visual identity for their game, applying their learning across all elements, from game cards and dice to pawns and packaging.
To evaluate their creations and put them to the test, students participated in a product testing event with Year 7 pupils, who were invited to act as testers, trialing the games. Working in small groups, testers played the games and provided structured feedback on usability, clarity, and enjoyment. This peer-led review process not only brought the classroom to life, but also allowed Year 8 students to see their designs through fresh eyes.
Ultimately, the feedback gathered will inform final improvements, offering pupils a valuable insight into the role of iteration in the design process. It was a rewarding opportunity to bring design thinking to life, through colour, creativity, and play.